According to Colayth Guard military doctrine, the role of the aerospace fighter is to provide close defensive support for warships and strike craft and the armament of the Larkin fighter reflects this ideology. Unlike the Heragul Hunters and Surakari Interceptors, the Larkin does not have the ability to inflict damage on enemy warships. Instead, it trades heavy weapons and maneuvering thrusters for advanced targeting computers. With its fighter value ’3′ weapon, the Larkin will almost always best opposing squadrons of equal size. While being in the shadow of a friendly warship’s flak guns only helps to better their odds of victory, squadrons of Larkins often fly alongside Evartt strike craft in order to escort these bombers to their target.