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Spotlight: Dryden Heavy Destroyer

April 17 2012

Of all the warships that shouldn’t be near an enemy warship, the Dryden tops the list. It only has two weapon batteries, but both are devastating. Essentially combining the Heragul Destroyer and Heragul Seeking Missile Destroyer into one warship, the Dryden has four powerful Anti-Matter missile launchers and two Anti-Matter Disruptors. The Anti-Matter Disruptors feature a new weapon special equipment, reactive, which adds a random amount of damage to the attack. On a lucky roll, the Dryden’s main battery could possibly inflict more damage than the main battery of the Heragul Battleship.(In case you are wondering, a handful of people have witnessed the power of the Heragul Battleship) The best use of the warship is to have a Arcadia pin an enemy in place while a Dryden stands off at maximum range and literally blasts the target to pieces.


Spotlight: Arglye Frigate

April 8 2012

Argyle Frigate

Without active armor, all Colayth Guard Warships will perform and degrade at a different rate than their Surakari or Heragul cousins. Their warships can often hold up to a round of opposing weapon fire without suffering any noticeable consequences, but the collapse point for a Colayth Guard warship occurs sooner than with the other races. However, point values for the Colayth Guard warships are slightly higher than other races, due in part to their increased firepower. The Argyle Frigate can theoretically output 14 points of damage in one turn, compared to the 8 points and 10 points of the Heragul and Surakari Frigates. It accomplishes this higher output thanks to a new special ability called ‘Reactor Cycle’. The main weapon on the Argyle can have reactor power siphoned directly into it in order to allow it to make up to three attacks against the same target in one turn. This high damage value makes the Argyle both a powerful hunter and an effective fleet escort.