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Heroes of the Heragul – Deal of the Day at Wargame Vault

December 21 2018

Legends of Kalidasia: Heroes of the Heragul is the deal of day over at Wargame Vault!  Get the PDF version of the game for only $4.00


Legends of Kalidasia – 3D Printed Movement Templates

November 7 2018

Since the release of the movement template pack for Legends of Kalidasia last year, only paper versions of the templates have been available. Those of you who follow Kalidasia over at Instagram know that 3D printed movements have been around a while.  
These templates are now available for download.  The set of six contains all of the required STL files.  I generally print them using 0.2mm layer heights at the fastest speed your printer can support.  Despite having a groove on the bottom of the template, these prints do not need support material on my Ultimakers.
Download the Files Here!

Behind the Scenes of the Kalidasia Short Film

September 15 2018

For the August 2018 update for the Kalidasia Universe, I thought I would put together a slightly different video.  Instead of talking about more Colayth Guard Playtesting, I put together some behind the scenes video of the upcoming Kalidasia short film.  Watch the video at Youtube.

Thanks to Ryan Wilke from Tales of Valhalla for helping with the video and the behind the scenes work.

Check out Kalidasia Live on Thursdays 8PM EST over at twitch.tv for more behind the scenes video of the short film.


July 2018 Update for the Kalidasia Universe

August 12 2018

Watch on Youtube

In this update for July 2018, I provide some details on the current state of Colayth Guard Playtesting as well as showing off some of the CGI demos for the Kalidasia Short Film.

Watch Kalidasia Live, Thursdays 8pm EDT(UTC-4) at https://www.twitch.tv/rockorobotics/.


Alanic Highland – Creating the Character Part 1

May 23 2018

In the upcoming release for Legends of Kalidasia, Alanic Highland, who first appeared in the Battle for Silex Series, will play a major role in the story. In fact, the current plan is to place her on the cover of the rulebook. As a fun fact, this will be the first time that a cover of a Kalidasia rulebook does not depict the exterior of a space craft.

To create her official portrait, the first step is to create a character sketch. Prior to this sketch, there were others that were used to determine what action Alanic would be taking in the image. Other unreleased concept artwork for the Colayth Guard helped to influence the design of her Squadron Commander Uniform. The main purpose here is to closely define her overall shape, pose, and what parts of the character will be lit.

I say closely define her overall shape because it is not very easy to create a nearly symmetrical creature with a pencil sketch. Take a look at Alanic’s shoulders in the above image. You will notice that the sleeves are not the same diameter and the shoulder pads are a little different in shape. In addition, her arm in the left side of the artwork will probably need to bulked up a bit. It appears to be missing the bulge below her elbow that is present in the other arm. None of this is a serious issue as this sketch will probably not be visible in the final artwork and Adobe Photoshop is great for making slight size modifications to base sketches.

Even though the Colayth Guard have a very alien body structure, they still have a humanoid walking pose. For this particular artwork, Alanic Highland is walking down a hallway. Her leg on the right side of the artwork is outstretched forward and so is her hand on the left side of the artwork. When this is combined with a light source in the upper right corner of the picture, the shadow areas seen in the above image are created. The exact size and shapes of the shadow regions are not conveyed with sketch, but their general level of shadow is part of the sketch. However, a final grade is usually applied to the artwork, so the exact levels of light and shadow will not be set until the very end of the creation process.

That is it for this update on creating the artwork for Alanic Highland. In the next part of the series, I will take a look at the basic coloring steps and the use of masks to the define the color regions.


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